As part of my university course, I have to make my first ever character in the style of Quake/Arena Shooters. However, as I am new to this I have become a bit stumped at where I am. I'll post some pictures below, any helpful pointers or useful links would be appreciated! I'm going for a muscley, bottom-heavy character…
I have this boot I'm making in Zbrush and I want to make the bottom of the boots where there is a certain design to it. Like this So far I have this. Just a plain bottom I want to know any nice techniques for doing this. And another thing I want to know how to do is to get the look of the side of this boot. so far I got…
Took me a while to figure out how old Southern-style windows actually work. It’s pretty cool once you understand it — they use a cord that runs over a sash pulley, with hidden counterweights inside the window frame. The images show the sub-D high-poly models. I’m still not sure if I’ll sculpt extra detail in ZBrush, since…
For trees this is definitely the winning technique, in a previous project I created all the textures in SD and then plopped them into Speedtree, it works fantastic. When it comes to rocks I feel that sculpting simply produces better results, the bakes you get from it and the shapes will make it look more natural (if done…
I agree with NEKOTIQ Definitly need to refine the sculpts and put more time into them. I'm just seeing blobs of unsculpted clay. 1. Define your forms 2. Adopt a sence of fluidity to your sculpt 3. Dont be afraid to get really detailed. 2D also needs much love. There isnt enough definition to determin whats going on. Its…
Thank you everyone, I appreciate it a lot! I am glad you like the result. In regard to this.. I know how you feel man, I wish I had time to sculpt the veins in but unfortunately I couldn't squeeze it in so I opted to paint them on instead. Thanks Antonio :D
Here are two school works I have to do, if you guys could give quick feedbacks (don't want to take too much of your time) I would really appreciate it. I'm a student at Centre NAD in Montreal where I follow a BAC in 3D Animation and Digital Design This image is a simple exercise in Traditional Animation, a bouncing ball at…
Hihi! Made an environment based off of Limbus Company’s La Manchaland! The low / blockout was made in maya, high / sculpt made in zbrush and textured it in subtance.
hi i cant understand whats for there are two types of layer in ndo cause its seems that both do the same but by different methods only. or i missed something? the main question - what for there are two types of layers if their final result is the same?