Wow, sorry to see you go out like that. Raven's like the 5th company thats made the news this week with layoffs. On the bright side, you did get laid off off at a time when a lot of good games are set to release, so you'll have no shortage of entertainment.
yea the 9th one is one of the strongest. I like how they are hunched and just look more so tribal/beast like. the other ones seem to be too elegant or overdone. (IE look like a hunter class, or warrior, ect) So yea my vote is last 2 as well.
Kojima and crew art at it again with the Castlevania franchise. In this recently released gameplay footage for the title, we get a glimpse at the combination of stellar environment and character art. Click on through for the video. Over 11 minutes of 'holy shit!' https://www.youtube.com/watch?v=guXsYWtasFg Castlevania:…
LODs are an optimization technique, if you disable them you might have terrible performance, besides sth called 'overshading' which is a uggly visual glitch, but disabling LODs might be okay for short distances like interior scenes. Idk about vertex painting in UE, but why don't use ordinary baked textures instead?
Haha I have the mostly the same stuff installed by default when you get Maya/3DS but it's still funny how they put so many crap in there where you really question its utility.. I mean: ''Autodesk Genuine Service'' ?? Lol wth is that. License service? FBX review? Is that all really necessary??
Come up an idea where a female scientist travels back from future to the early earth in 1900 . Concept art and reference will come up later on . It may off topic but I have a question regard the contest . Do I have to submit my zbrush entry on 29 th this month ? If yes, can I finish my character piece all together by the…
What are some good examples of Steam punk and/or Diesel Punk from games? Ones that had a consistent believable world. To me dishonored and Thief are off branches as they seem more 16-18th century like cities and have magic. And to help my understanding. Diesel Punk is like 1930-45s with futuristic equipment? As in Falloff…
Is it OK to have one part of a character model or level asset's normal map mirrored on both the X and Y axis, so that you're only using 1/4th of the texture space? I ask myself this whenever working on something circular, cone shaped, etc . From previous experience I can get it to work in the engine, but am not sure if…
Well everyone was down for another meet up last time we met, so lets do it. I was thinking this friday (Nov 7th) @ 7:30pm at the same Mexican Restaraunt http://www.eltoreador.com/ We can meet somewhere else if no one wants to go there. That's just my suggestion. So far me, Vassago and IronHawk are on board. Who else wants…
Thanks for all the feedback. I decided to just take the hovering animation and improve that as I had a few other animations to do and not much time. Here's the latest on it. I have until the 4th of December to do any more improvements. I'll also post the other clips I have shortly. https://vimeo.com/246781023