What are some good examples of Steam punk and/or Diesel Punk from games? Ones that had a consistent believable world.
To me dishonored and Thief are off branches as they seem more 16-18th century like cities and have magic.
And to help my understanding. Diesel Punk is like 1930-45s with futuristic equipment? As in Falloff isn't a good example as that is more 1950s with nuclear power.
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Arcanum seems magic based though as well.
The Thief series has a relatively Steam-punkish setting.
This.
and I just found out Lego is doing a steampunk line: http://io9.com/holy-lego-is-making-a-steampunk-line-496044951
https://www.youtube.com/watch?v=QGgbAUj3crU
And yea Justin, wtf is it with the magic/fantasy?
So it's not really "steam" punk at all - But the book was written in the late 19th century when most things were in fact steam powered... It just shows a very different and wolly "authentic" angle on that "world"
One thing that isn't any different, though, is the obsession with airships. Again, the most interesting thing about that book, is that the author had legitimate hope in his heart for the military airships of the future with no real regard for aeroplanes, whereas us, and every other modern author, can only ever see them as a quirk of history or a curiosity.
It also details the operations and tactics of those airships pretty convincingly, which most "steampunk/airship" themed stuff loves to just gloss over.
....I know i'm not answering your question. But we're all developers or artists here right? We might be the ones to make such a game in the future. And if we do, i hope we're very aware of our source material... So we don't end up with repeats of mediocre attempts we've already seen.
Fwiw its online.
http://www.dieselpunks.org/m/blogpost?id=3366493%3ABlogPost%3A44109
Harry would you still suggest reading even if your focused on non air combat games?
mmmmmmmmmmaybe. The general flavour and optimism of it gives a better picture of what was really considered high tech at the time. Maybe read until you feel like youve gained as much as you wanted to gain from it. Its kinda like jules verne or something. You wouldnt read it just for inspiration on a steampunk submarine game, its about how people talk about the subject matter that kinda puts you in the picture of how people were thinking and really gives it flavour that isnt just a reskinned sci fi.