Jackablade: I suggest setting up a macro on startup to set Export xyz offsets to 0 and Scale to 50 (works for me) so the scaling says consistent and plays nicely with Max/Maya etc.
hopefully after halo3 bungie will move onto some new ip that can get their artists inspired again. They've gotta be bored as hell working on nothing but halo for the past 50 years or so.
Seems like every place in Denver has an ID man, a cop at the door, and they HAVE to ID everyone. Even my friend who is 50 is always id'ed, and he know's them personally. :P
@GCMP - I'm not sure. I worked a couple of solid weekends and evenings for a couple of weeks. Probably something in the neighborhood of 50 hours. @Jon - Thanks man! I really appreciate you taking a look!
acording to that article, Mr Lee died shortly after he was made to stop playing, has anyne considered that that game may have been the onlything keeping this guy alive for the past 50 hours?
try this: create about 50-60 spline objects, with around 20-30 lines each. does your viewport chug? i think it might be a vista 64+ nvidia driver incompatibility issue.
So I converted a normal map to a cavity map using ndo2. But Marmoset doesnt like cavity maps that have 50% grey as the mid value and white/black for the curves/cavities. How do i fix this?
I like what you said in your post, but highly disagree with this. I would go out on a limb, and say there are probably under 50 people in the world who do this.