The secret is that each scene node that exports is also a bone... and if no skin is applied then each vertex is, by default, weighted 100% to the bone of that node. The one challenge with taking advantage of this is when you want to export a collision mesh too... the collision mesh needs to have each element mapped to a…
Image Rescale Option: I don't know how hard this idea of mine (concocted by user comments above) would be to implement but just giving some ideas to the possibility of perhaps having this as a custom user option. You would select an option to have the images display at 100% quality or have them scaled automatically by say…
from wiki so its super reliable "The amounts of helium-3 needed as a replacement for conventional fuels should not be underestimated. The total amount of energy produced in the 21H + 32He reaction is 18.4 MeV, which corresponds to some 493 megawatt-hours (4.93x108 W·h) per three grams (one mole) of ³He. Even if that total…
The head of the club seems a bit too big in my opinion. Not by much, but maybe scale it down a wee bit. The club head could use some more damage detail too, around the club face area especially, and the metal that wraps around the club face, might help too if you made that a little more worn out. It looks good in the sense…
There's nothing wrong with using orthos at all man and modeling without them, or at least without any ref usually yields bad results anyway. Unless you're incredibly experienced and know your subject exceptionally well. The problem with just 'looking at a photo' and drawing on your model is that your not really learning…
looks very good. I havent checked all replies 100%, so sry if ill repeat :P I agree that ground could be tweaked. Me personally i think Russian apc would fit less into the beach setting. Some muddy base with some rubbel scatered around could be better i guess. Plus the vehicle could have some more traces of its military…
I haven't tried out Neil's yet. Does it come with spline painting? I think someone else made a separate script that paints splines, but I only ran across it, shouldn't be too hard to find again but I lost track of it as I never tried it out. AdvPainter works well for what I need it to. Spline painting comes in really handy…
I'm on a bit of a retro kick at the moment ( I'm probably going senile ) and wanted to feel the warmth that for some reason i associate with early PC graphics adaptors. so - I made a thing that palletises (and almost correctly) sets resolution on images as per the venerable CGA display adaptor from a long time ago For…
after some heated discussion came up in the "what are you working on thread" about how anal one should be about shaving those tris down, I guess its better to move the topic here. this was a presented model, its fairly low already, and has beveled edges in a fashion that allows UV mirroring, and gives nice smooth normals…
Were currently looking for a 3D artists to create low poly buildings for our 3rd person upcoming mobile title. We require models and textures of buildings such as houses, restaurants, stores and outdoor scenery. The work will consist of: * More than 20+ Low poly buildings, exteriors and interiors that have player…