JordanN , dude, i read most of your replies and its a mix of : 1 : not understanding what the hell you are talking about 2 : actually spreading misinformation 3 : going off tangents due to point 1 and 2 Just, stop , i had my laughs now its becoming cringy... /ontopi : Its impressive tech and cant wait to see it optimized…
Website: 1. .wix looks unprofessional. 2. Remove lightbox. It makes it annoying to navigate. Resume: 1. Maybe don't post your address. Just your city. A bit too much info. You can include a phone number though but address is weird. 2. Never include your age. 3. What the hell do those bars mean for your skill level. They're…
content (champions) cycle every month, after atleast 4 matches you earn enough in game points to buy a character...you usually play 1-2 times every few days and you can earn the champions in no real time..only the uber ones are a bit rough and those roughly take a week or so to earn..Still a fun game :D 20 bucks at best…
Anyone got a link to this ATVI being #1 publisher? I remember reading it, but can't remember where. Anyway, those who're hoping Blizzard makes shit games now need not worry for 2 reasons. 1.) Activision doesn't really make shit. And 2.) Vivendo owns 52% of the "Activision Blizzard", so Vivendi would be making the majority…
Thanks you! i kinda using only base color like metalic value 0 1 between wood and rest [stone? or metal] im not sure it was supposed to be stone on legs and metalic on top but gave both 1, but the roughness not so much just made most of it rough and tried to add the rest in base color [rough mostly between .5 to .9], maybe…
Ended up going with a different approach that I'm satisfied with for the learning experience. 1. Boolean mesh 2. ZRemesher (Target polygons = 100, KeepGroups) 3. BevelPro output 4. Dynamesh (Resolution 500, Polish).
Non-Disclosure Agreement (Confidential Information) WHEREAS: 1. The Client and the Independent Contractor are currently considering a business relationship involving certain computer technology; 2. The parties can only properly negotiate such a business relationship if there is disclosure between the parties of…
So this shape has 2 separate meshes in its hi-poly form. There is a prominent seam in the hi-poly that is created with 2 meshes that are next to each other. For the lowpoly, I tried to make a contiguous mesh. But that screwed up the seam. here's the what the hi-poly looks like. it is made up of 1 large and 1 small mesh:…
I've been trying to follow Fanny's texture tutorial on Vertex 2 HD (Amazing art by her). But i totally get lost at the step where she creates the Matcap Grey (From Matcap red Vax.. well honestly i get lost when she starts to create the detail inside the stones but anyway! :D ) My main question is if there's someone out…
[ame] https://www.youtube.com/watch?v=pv8wjMGGGDM[/ame] I just watched a video about a Unity3D feature that allows Level Designers to seamlessly blend staticmeshes into the terrain. It seems to be doing two separate things: [1] painting the terrain texture onto the mesh without a UV seam, and [2] blending the normals of…