So I have this weird light coming from underneath my meshes. I built everything and it's still there and when I delete all my spotlights etc it turns dark (of course) but the bottoms of all these meshes are still lit up for some reason. Does anyone know what might be causing this?
Think about him as an enemy character in a game and how he might be presented. Maybe on first encounter he's a big shadow, backlit with moonlight with steam or fog rising around him. Very intimidating. Or maybe this is an enemy that player will face by the dozens, and they'll usually be pretty small on the screen. In…
For right now you are going to want to show the texture at 100 percent bright so that all you are looking at is the texture. Right now you have it on 0 so all we see is some texture and max lighting. From what I do see it almost looks like you took the sketch and sort of transported it onto your texture. When painting…
Critique & Advice Welcome! I'm currently working on recreating Oscar Molin's concept of 'Mergo's Tea House' (with permission), a whimsical tea house style tavern. Original Concept: https://www.artstation.com/artwork/0l32qe I have made it through the block-out phase, and I'm currently finalizing the tiling materials for all…
At the first placed I worked, we had a few DIY light tables/boxes. We also had some really expensive light tables but quite a few people liked to make their own and customize it to fit their needs. Most looked like plastic topped small podiums with a cricular florescent bulb mounted inside. If you're thinking about…
Hey ladyknowles, Good progress since the last version! I think you could improve the result with a few changes, mainly reinforcing the focus point. I did a quick paintover to show what I mean: In short: - Deleted some books. I tend to think it's always best to use props sparingly as they'll have more impact that way. In…
So im in a project which I need to build the lighting by selected objects instead of the whole scene at once, the thing is when I do this the lighting reacts as it shouldn't. If i build them separatelly: this is by building both at the same time (and as it should do): How could I fix this?
I might or might not be there on sunday due to a weird circumstance of faith..... with that said alot of you guys are hitting to PAX how about we meetup for a PAX polycount meetup saturday night? I hear mr clark and Nick Da tumerboy will be in town and I owe both of you guys drinks. who else is in? :) PM Me and I'll give…
As far as your composition for your swamp creature goes, I guess there's just a few things I'd comment on. Firstly, I like the focus you're going for with this piece. The blues in the eyes and the bird adds an excellent contrast element to the rest of the colour palette. Your lighting has a good start with enough to play…
I'm kind of confused why you are doing a normal map, or at least what it is doing for your prop. You can't normal map roundness on an edge, as a normal map doesn't alter the silhouette's of the object. The only thing I could thing of adding with a normal map against something normally smooth would be bone chips or scrapes,…