Hey that's pretty cool, especially if you're still learning! :) I think some of your elements are a bit hard to read. For example the lamp in the middle left of the of the picture seems flying and it takes me time to define what it was. What is the grey/blueish things on the foreground? The pillar on the right looks like…
I think right now, the buildings are generally quite thin and tall. For guidance, I'm looking at the 6 windows in the 2nd building from the left. They have (according to the width of the door) at least 20cms apart. About that. In the ref, there is a larger space there, at least 80cms. I'm using that for scale. Also, the…
Hi all, First of all, I want to apologise for probably asking the same question you've all heard a million times over! I am a blank canvas, completely fresh to the industry and the art world! I have stumbled across a bit of a fascination for the 3D world and designing and exploring my creative side! I was wondering if…
Hi, I’m Fernando. Looking for Concept Art? Whether you are starting your project and need a complete conceptualization from the ground up or are well into production and just want to take some workload off your team, I’m the artist to speak to. I specialize in [b]Sci-Fi[b], but I can work equally as good with [b]Fantasy[b]…
Theres too big of a gap between the weight of the hammer at the end, where he can barely lift it and the ease with which he handles it, especially how fast he is able to stop it. The most weight and needed energy will kick in to get this hammer in motion and to stop it (Think inertia). In the first animation he stops it in…
Might be dated info so take it with a grain. For game art bevels are important when it comes to baking textures. Rounding off corners and edges is important because no edge in nature is a pixel sharp. Even a knife edge is round and reflects light. If corners are left square they look unnatural and artificial and they bake…
Hi wonderful artists! I'm making a Megaman X inspired 3D-action platformer. Here's a vid of the fan game I made that I made as the base for this new IP game: youtube.com/watch?v=QvQHT05okC0 This is the main character, DeLTA (based on a model I found original on Sketchfab): What I'm looking for: * Concept artist to tweak…
Alright people, I've got textures in my UDK environment that I was not sure were displaying normal maps properly. I use Xnormal for the majority of my baking, which by default (for me at least) is set to X+ Y+ Z+. I always import my normal maps into UDK as TC_Normalmap for compression settings. I tried re-importing one of…
Shit :( Just hoping that from the ashes of all these companies going down some start ups can emerge- let's face it, the whole boom/bust situation happens a lot in our industry. When I started at Mobius, quite a few UK teams had gone under, was pretty lucky to get my break. Then suddenly it took off again, and so forth. It…
I've never actually been anything other than "staff." Like I've taken on lead roles and senior roles, but I've never been formally a senior or lead. At the same time, I've never been a junior artist either. Honestly, I find people get caught up on job titles a lot and I wouldn't let a non-junior job description stop you…