I agree, the texturing is definitely coming along; however, you mentioned above you were hoping for some criticism on the anatomy? Well I have a few pointers if your interested. The clothing does play a key factor in the shape of the being. For example as mentioned above? She appears to be wearing fairly tight clothes. I…
There's some valid points in there a: there are definitely more jobs making props than there are jobs making characters. so... if your goal is to get a job ... b: most characters are covered in clothes and props on the other hand though ... are we interested in getting any job or are we interested in getting a job as a…
Thank you for answering! That's her describtion in the book "the assassin flowed across the milky white marble of the floor as though on ice. (...)the assassins legs were long and multi-jointed, fused together just above the ankles by a spar of metal, below which her legs ended not in feet, but in a complex series of…
Hey so I have some questions and I'm interested in a general question on the topic. So I've been working for a VFX house now for about 2 months and we are integrating the Substance suite into our pipeline, of course some general testing needs to be done before anything is set in stone and this becomes our preferred…
About the Project: Space flight simulator utilizing Newtonian orbital physics, procedurally generated universe, and real-time surface-to-orbit transitions. Go from below ground on a planet to a station in orbit without a loading screen. That's what's done so far. Generated planets have multiple biomes, ocean physics, and…
Hello , I managed to get past some problems and I started applying materials to my scene object, now I added a thick scratched painted metal material to my wing object and all looks awesome apart some strange lines , the AO map looked fine and had no problems . The only input maps I added are : AO generated in Xnormal…
Hey! Since a lot of people around here are actually professionals, I wanted to ask about the current videogame development in general. It seems to me like the gamedevelopment scene became something like hollywood. Franchises are done to death, everything that used to be somewhat good in the past gets a sequel (usually with…
From my point of view, firstly decide whether this piece is purely decorative or votive. In other words the former could belong anywhere indoors or out but typically if the latter, then most often an object of devotion will reside in a purpose built covered shrine which generally determines what level of patina, to apply.…
A new texture generation program now in open beta After a year of development, Knald, a new program for texture map generation, is in open beta. Developed by Polycounter Andy Davies (metalliandy) and his team at Knald Tech, Knald is the world's first GPU powered solution for generating high quality texture maps from any…
https://gumroad.com/l/KUdgc Had a quick idea for Substance Painter. A .sbsar that converts any B&W mask to a mask with alpha for use in paint layers. Great for layering on scratches! Demonstration below. With Stone Alpha-izer :) https://i.gyazo.com/88070e90a6b4cacc425b895adae5d0e7.mp4 Without Stone Alpha-izer :(…