"TAQLKIN FIRE and WATER DRAGONS" by kp and b1ll IT WAS A TIME OF DARKNESS, an ages of FEAR. This Fire Dragon was killing a town with his flames breath. He was burning kids and stupid people. Then, from out of nowhere, this WATER DRAGON comes out of nowhere and starts drowning the town. And the FIRE DRAGON IS ALL, HELLO!…
Lawsuits cost a lot of money, especially with the kind of lawyers big companies hire. Most likely, somebody like that would just be fired and shunned away from the industry. Google Chris Runyon.
I always fix that with a simple click on (Front-Face shadows option) Example "Fire selector shadow" Check your rendering options, because shadows with lights, work 100% fine with me.
well, then i guess as long as theres fresh meat coming out of schools, they can get hired and fired for cheap. and theyd be happy doing it too i guess as long as "its a job"
The Third Floor, Inc. is looking to hire local Previs Artists in Vancouver to work on an exciting feature film! Must be a resident of British Columbia. By using the language of cinematography and animation in tandem to design the strongest possible sequences, a previs artist holds an impactful and highly collaborative role…
While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…
why didnt you put the firey bowles inside the helmets and make the helmets bigger like in the concept? The Helmets glowing with fire from inside would look sick imho.
Looks really sweet, you’ve nailed it. The interior perspective seems a bit off though, compared to the iron railing. Is the projection misaligned? Would be great to see texture flats. Are the flowers in the same trim sheet as the architecture? Often, a texture requiring alpha would be separate and lower-rez because…
I have a character that has a bunch of procedural textures on him and I've been importing him into all the scenes of my animation that I had animated earlier with an older version of that character. First couple of scenes, everything was fine, but now, the animation somehow managed to break all the procedural textures. I…