Hey all I was checking some Japanese 3d console games recently (mgs and ff series) and I think I noticed something. I'm not 100% sure but I feel that the characters in these titles somehow share the same shoulder topology that I like to refer to as the 'Bender' look. Like the bottom variant labelled '2' here: I usually…
From what I'm seeing of those two pieces you've posted you need to work a lot more on making natural looking animation. As vcortis said, the 12 principles of animation is something you really need to study. For instance, the knight has a very fidgety walk, with no weight and the curve of his hip is at the highest when he's…
There are still requirements now as there was then, and they are insanely high, if a game crashes a single time on the consoles during its testing runs its a no go. QA will run through games multiple times, over and over again, running through the whole game is the bare minimum that QA have to do. But when taking a game…
Oh ok that makes more sense. Yeah just mask the padding or do the padding all at once in post with the photoshop filter. If you're adding in extra elements the photoshop filter is probably best. There is no magic ratio of spacing to padding, this isn't really how it works. The problem is not a particular amount of spacing…
It is far from a proper comparison, especialy given different arists worked on the results. But that's not my primary point here. It is the artist(s) switched to a better option for the final picture. Now why would they do that if BPR should be antiquate enough? The simple answer... it's just not. Why put the extra effort…
@Deathrey - Nice work so far. A few crits though. The little statues are a under detailed for how the concept looks. For example you should be getting the face in there. The symbol you have there is looking a little thin + a little too hand drawn. For something like that I would be doing a vector graphic for a emissive…
People keep saying this, but I remember seeing everyone's minds being blown by oblivion's graphics, many of whom had to upgrade their graphics card to play it. Same with Morrowind and Skyrim, I feel like they were particularly good looking games when they came out. Maybe I was huffing paint or something. I never do expect…
I hate to be an echo, but I agree with everyone else. The first two are good. Be careful of the feet movement when pushing the box. The foot plants and lifts can be refined further. Some of the movement seems linear when the right foot is in the air as well. You could also add some movement into the hands, as they are…
These are some games that I really like (in no order) Super Street Fighter IV - Some of the characters are hilarious (dan!) and the art is lovely and above all else it's supremely playable. the kind of multiplayer you want to play on the sofa with a mate. there is NOTHING that I can fault with this game! (except that it…
Pior: I agree with you, there are a lot of different factors that go into convincing looking blood. All i really wanted to do was provide a counter example to what was previously posted. I just wanted to show that even with the speckled, almost dusty look of that stamp, it was still possible to provide the renderer with…