forgot to post these: Day 9: Female - need to practice more on this! Reference can be found here: http://polycount.com/discussion/comment/2560812#Comment_2560812 Day 10: Male Reference can be found here: http://polycount.com/discussion/comment/2561032#Comment_2561032
bloody palace is great, made it to mission 14 with dante on first try, and 17 with nero, got my arse kicked by a blitz. currently on mission 9 in dmd and trying to get the slow time item, but there's a bunch of angelos and assaults smacking me about
So here it is. After a 24 hour crunch we made the deadline :) Here are some screens from the final game. Will post the game in few days. This was a 9 week project. Involving 6 studentartists and 4 studentprogrammers. Next up will be a fps-game.
3ds Max 2008 software is US$3,495*. The Autodesk suggested retail price to upgrade from 3ds Max 9 to 3ds Max 2008 is US$795*. *You still get a shitty product that is bloated with features you will never want to use.
you know usually south park was a "meh" for me. But this season has made me laugh with every episode, and this last episode with the otter warriors made me laugh even more. It only took them 9 seasons to get it right with me!
Don't worry Mop any help is surely always welcome. Thanks to everyone on this one. Ok Ninja Edit: i see where you guys are leading me but i see no "polygon counter line" ... is this normal ? im using Max 9
Im new to unwrapping and was looking for advice on how i could unwrap this in 3dsmax. Not the basics but general theory on were to cut the seams and to use cylindrical or planar, ect in 3DSMAX 9. I tried using UVLayout but it seems more suited to organix meshes. Thanks! -Buddikaman-
Day 9 12 work hours and I've finished Midpoly stage. It's 38k of Triangles for everything. Here's wireframe: And here's without wireframe. As I have some extra time I'll spend it to make a sling and I'm already started:
You can find the screenshot here, it focuses on a pixel perfect stable layout. So when you switch subobjects tools don't move around: https://forums.cgsociety.org/t/idea-of-a-highly-customized-tool-shelf/2049418/9
Hey again, quick follow up... I am able to fix the problem by changing my display driver to "legacy direct3D" If I use Nitrous 9 or 11, I get this problem. Kinda sucks. But this is kind of a work around.