As a 3D modeler on a mod, it is up to the modeler to take care of optimization. You shouldn't wait around for your higher ups to tell you that your model is being incredibly wasteful in terms of tris, a quality that will definitely not help you land a job in the industry. You should be able to take the initiative and see…
@Democles Good job on blockout! I had some issues with it too. I didnt even notcie 4th module :) but I would rather stay with 3 since it's work quite good with location proportions. I want to focus more on creating assets, I need some practice. I probably did some stretching too if I remember properly, its not fit 100%…
Thanks guys! I think though, the kickstarter isn't looking too successful at the moment, but that's 100% our fault for making a boob job of the entire thing. Much more focus on the art would have kicked it to the next level for sure. But with a few fixes from gsep it may still have a chance to go places. I'm 100% sure TOB…
- Take what you have reduce the opacity down to 2-10% and make a new layer above it. - Set a round brush to 100% opacity 100% hardness. Set the brush pressure to control the size. (Now this is where this shit gets hard and you start to learn to make things better.) - Draw over your original lines slowly and deliberately.…
Thanks for the positive response guys! A.Kincade - I plan to keep the face 100% boy, and the legs 100% turtle, with the arms being somewhere inbetween I think... but I'll probably do some experimenting Neil - You went to DP also eh? I'm surprised I don't know you. What class are you in? FAT_CAP - Thanks for noticing!…
i disagree; while in general it's an important principle to consider, i think the more-is-more look is dead nuts on for what the MechWarrior mechs are all about. maybe some -slight- detail pruning is in order, but nothing that drastic. Vig, you make some very good points about considering the practical value of the…
Blender updates every few months with an assload of new features. The other guys seem to update once a year, and charge hundreds of dollars. The problem is that moving data around between apps is not ideal. All the apps have different internal representations of things, and you can't convert them to basic types like obj…
Hello guys Been working with CE3 from about February and I am getting my head melted with the workflow. I am a modo user and using the RC Pipline works but very limiting as I just found out that models over 10k lose the collision proxy and this after days of cleaning up my meshes to resolve the RC errors. It seems no one…
the shape of the boot sticks out as the biggest error to me. currently what you have looks like a toddler;s shoe, but even then it looks too straight/rectangular and cant tell the left from the right. look at more boot reference and feet reference too.…
That's a nice point to bring up, TeeJay! I hope I'll be able to help you out a bit. In fact I've been giving a talk on motivation for artists lately and afterwards a few people wrote me that they get really discouraged looking at other peoples work and that seemed like the point I didn't cover at all. And I was sort of…