So there is a way to fix this issue. Openngl is working like a champ now for me in 3dcoat. People using maya will also have to get the hotfix 3 or service pack 1 as it fixes some issues with opengl. Anyways, check out this thread over at cgtalk, it will explain everything.…
1. ZBrush (PC or iPad) 2. Blender (can also be used as a note taking software, to write code and to watch videos) 3. Clip Studio Paint (or Procreate on iPad) 3. Unreal Engine (would also come with coding tools that would be useful) 5. Marmoset Toolbag Not Substance Painter as I personally think having a proper baker like…
Here's a quick Mini-tutorial on how to morph complex geometry to simple NURBS shapes... Here we have a simple sphere converted to NURBS, and a common situation you see in sci-fi models... a curved surface with several small depressions. These are the wire-frames of the final objects. This is the final modifier stack.…
our ac unit died, its a 1.5 ton carrier, 2002 model it blows fuses, put new fuses in it blows them, called a guy out today he decreed it was the compressor (which is what i guessed it would be) he claimed that our house should be using a 2 ton unit (2 bedroom townhouse) and gave us these following options 1. his…
I've decided to start being active around here again. As part of this i will be practicing scripting on my time off. To make a few tools to speed up my workflow. My workflow will focus on Modo to Unreal. So here is the first treat! A smoothing Groups interface! Modo has had smoothing groups for a long time, but its all…
Not really game art related but a quick photoshop question So at work im dealing with this retarded task of importing pdf files and having to export each one as a .gif named after its page number so they can work in a pop out preview interface on a website so [Folder] -pdffile.pdf -1.gif -2.gif -3.gif is the hierarchy I…
Name : Kyle Baerlocher Specialty: 2D Concept Artist/Illustrator. My main focus is character design, but I have experience concepting environments, props, and story-boarding.Degree: BFA concept art/illustration. You can check out my portfolio at: KyleBaerlocher.comIf you need references I can provide them. I will work for…
Hi there, First let me introduce my problem: 1. I modelled a low poly head in max and then did all the detailing with zbrush. 2. When i finished the detailing stage in zbrush i took the low poly model of it back in max and unwrapped it. 3. Then noticed that i should have done the unwrapping before detailing in zbrush. 4.…
Hi Quixel users and everyone else! I wonder if there are any recommendation regarding how an AO map should look like to be optimally used DDO and a workflow how to create those. Currently I'm doing the following: 1. make AO from high to low poly in Blender 2. add details to normal map with NDO 3. a) convert edited normal…
Having used a Motion Tablet in the past they're totally worth the price you pay for it, in my opinion. Though my con list at the time was this: 1.Sketchbook Pro was the only decent program that wouldn't lag. 2.Using Photoshop cs3 at the time, it would be ok until I started adding layers and expecting too much from the…