Does anyone know how to create the scattered polygons shown in the picture under the Modified Normals text in 3ds max? I know that this is from another thread but it didn't exactly explain step by step on how to create the modified version of the object.
Yeah, it's out. It has a single window mode now. It's probably still messy though I have yet to try it out The Windows build is a release candidate build still EDIT: oh damn, a fatal flaw .one step forward and six steps back FTL
i find it helpful to break down the work into the smallest possible tasks and do it step by step and not think too far ahead. that way i'm not overwhelmed by the whole workload left to do and can focus better.
steps: aaaand final! I'll make some changes a bit later and post them on artstation, guess I need to step back to previous pic lol, definetely like it more than final one -_-.
Great work, Joel. I agree with Ebagg (as you seem to as well) in that some areas on the sculpts could use a bit of refinement. There's some "blobbyness" going on. That ork is just stunning! Thanks for the step-by-step too.
He explains his materials in his tutorial. Doesn't go very in depth - no step by step instructions. But he provides the files so you can look at how they are set up. https://gumroad.com/snefer
hey i tried this with a friend today in max 8 but we couldn't get it working, and the documentation for it is not available online. Can anyone give a heads up with step by step instructions on how to get it working? thx.
So I already started with it in Blender, posed it over there, and then brought it into Zbrush, here is the first screenshot (step 1 and step 2) - I think the lower jaw is a bit too thin to do in sculpting, and as such I have left it to be done in modelling in blender. - Same for the exposed neck/back bone.
Streamline Games graciously allowed me to share some step-by-step images for Song Wen from our game Nightstream. You can check out the tutorial on my Artstation blog here: https://wendydeboer.artstation.com/blog
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