Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…
Hello guys. I want to try myself in creating characters and i am interested in stylization, like in the projects ZZZ. Please share resources, tips and experience in creating such characters from scratch. How to make clothes for them and other possible things that may be useful in this matter. Thank you for your attention.
Thanks zetheros, she went downhill really quick. last wednesday she was sitting in her usual garden spot, but friday she was gone. man, the dogs are gorgeous , wonder what they are looking at :)
Thanks sacboi, Indeed, a lot of work has been done. There's a visual resemblance with MOPP, but no. It's the Sumrak" (Twilight) Summer Camouflage Suit or the very similar "England" (Anglia) suit. Usually use SpecOp units. Used camouflage A-TACS or MOH (Moss) in this case.
i did i took one for a test at 1k i was like whoa a 16k, for my needs that is overkill, otherwise kick ass resource and i am sure many appreciate it. Thanks.
@keket ahhhh yep I see what you mean now. shouldn't be see through like I have it because it has the finer radiator material and not just the guard I've been focused on... thanks for pointing that out. currently trying to figure out how to place the logo on the gas tank if anyone has any good decal tutorials I could check…
Thanks. I just copy that normal info from my old gas tank model :) I need to change that but it looks pretty good consider the amount of work that went there. Here is a little update. I added hoses and I´m trying to make all the wires and hoses into one texture atlas so there is at least some logic. That hose maybe need…
Thanks man! I've continued working on the tank top after I'd received feedback that the folds looked a little harsh and were lacking gravity. Forgot to make a screengrab of the changes though. :lol: On the other hand, I added a detail pass to the face. High poly is mostly done now (hair will be cards and added in low…
Renders at top are cool, I feel they're a bit soft and ambient though and could use some specular to bring out some of the details. There was one set of tank renders someone was doing on here a few months ago that were shithot, but I can't find it now. Here's another good example though: from this thread, I think he talks…