THREAD WILL BE CHANGING NAME TO "LOADING BAY HEIST" AFTER THIS POST Hey Polycount, I haven't posted on this thread in almost 2 months! A lot has changed so I'm going to split this into two posts. First off, my aim with this project was to get better at prop texturing, but I found that a big room with a harsh red light…
Perhaps it is purely my perception, but I think that the shift towards authored games is taking place as we speak. Whenever I read the news from the past few months, I see key people behind projects being given much more focus than before. Partially, I believe it's thanks to sensationalist blogs, like Kotaku; personal…
Hello there, guys! Thank you all for the comments. I´m very sorry I didn´t reply a little sooner, but I wanted to Suprore - thanks for your crits. Especially the one with the straps. With this model it turned pretty well ´cause I had enough space for the legs in the UV Layout (and also the texture is quite big -…
Hi all, i'm neroangelo . it's been a while since I try to learn the 3D (since about 2 years),The schools are so expensive in France that I have to learn everything by myself, so I practice 3D , when i have holiday or when I have free time,so I published my work on some site before and i have a little blog on ModDB:…
Hi Eric, thanks for the help and willing to share your data! I will check out the 2024 file as soon as I have the trial installed! As for ShaderFX, currently starting to check out the Max help on the subject. Is there a big difference between OSL and ShaderFX? And can you recommend a good place for tutorials and guidance…
if you work alone everything is much easier in therms of Software tools you use. But as soon as you have to work in a studio pipeline its getting more complicated and you have to follow some rules. If the animation department is based on maya which it is most of the time you have to provide maya files. Early on dummies…
amazingly beautiful game, perfect atmosphere level assets are great and the leveldesign is not too complicated human characters don't live up to the quality of the levels though :/ but the droids work fine and I don't hate them as much for taking time away from the alien as I thought I would.. playing on hard, don't know…
Hi polycounters, I hope you're doing fine. I would like to share some work in progress images and a method I use for most of mz project. IN-GAME PREVIZ: Arrived to one of my favourite state. The state when the "in-game" model start to getting shape. At this point do something I call "in-game pre-visualization". Basically I…
here is what happens whenever you run that script (simplified):* Determine the selected shells (fill up partly selected shells) + count them * rotate each shell to a either minimal bounding box volume width or height (depending on axis) * sort these then by either height or width and line them up in that order next to each…
Thanks, Tim, I'm very excited! I Still have a few months left in boring Cambridge though. Yeah I've been looking at Chiang Mai :awesome: Hehe, that's not the reason I started this thread but it's a good observation! That's exactly the kind of "marketing" artists should be doing more of. It basically just comes down to…