Depends on where you work. Some companies have a very crunch-centric culture and some companies would rather push a game's release date than make their employees do overtime, and there are tons of variations in between. Most of the widely publicized problems in the game industry come from a combination of bad management…
I can give you few more suggestions : -his forearm is comically short - if we suppose that he have human like legs , curve in his lower leg wont be possible -front view : if arms are ignored his over all shape is long triangle you could give him waist by pushing the rope part inside the belt also bending the belt inward ,…
Great advice from everyone here. But anyway you can always find time:P, just gotta do what works for you. I usually stay home and just do 16mins a day 6 days a week(taking the 7th day off to let your muscles rest n grow i guess). Warm up stretches , 50 push-ups , Barbell squats(start off with regular squats first, and if…
The quick way: Create cylindrical piece of fat tape/wrap, apply the skew modifier maybe some noise. Then copy, rotate and tweak them as needed, probably use a FFD modifier to push and pull parts in and out so they look like they overlap. Some of the tools in the graphite modeling tools might be helpful too, like the shift…
All i'm saying is, throwing a comet at mars would be sweet to see! As a kid this totally would have made sense to me, because as a kid i wouldn't think about all the water on earth and where was that when the world was small? Truth is there is a very good reason that the land we stand on is old as fuck and the sea floor…
[ QUOTE ] Let me ask you, what are you doing to improve? [/ QUOTE ] well a few things actually for one im drawing 2d alot more now,I started doing low poly work at work (Unforatently I cant post on here) to improve my basic human forms, I ordered the freedom of teach figuring and should be recieving it soon, and I will…
I hope this is isnt overkill, even though its pretty sketchy. I tried to keep it relatively pale and follow the same general design elements I felt you were poking at, without applying too much artificial light. So: bolder 3d, stop making outline for every edge (you end up with same material relief on everything), pushing…
Worry is a waste. I don't love most of the stuff I do (I think there's one thing in my game right now that I still like, and it has things that really bug me), but I don't doubt I'm capable of producing something acceptable. I try to outdo myself every time, and push myself farther with each piece. It doesn't mean every…
i also think people are too caught up with the whole next-gen technology i think valve pulled it off nicely by using subtle normal maps on their characters/creatures ... and yet they still painted their textures traditionally, more or less .. games are becoming technology demonstrations rather than actual fun I mean Unreal…
I think you'll find that coming from the land of characters will help you out in wierd ways. I work pretty close to the way Ror explained, but my enviroments are more organic and have very few buildings or hard edges. For tunnels I create one segment that repeates, I create bones and skin the tunnel (as if it was an arm)…