First off, thanks to every one for taking some time to look
at my work and giving me feedback. KRISLW - I decided that for the second concept
I would switch the civilization to that of an Aztec/Mayan. I had to option to
either create 1 big environment or 3 to 4 small/medium environments, so I went
for the small/medium…
An update on progress. It's been a little while, but work and life happens so finally had some time this week. I have been working on a few things since the last post. 1) Checking my blockout models for consistent UV scale for mip mapping 2) Testing the vertex paint shader and adding some test materials to the scene 1) I…
First of all, what the heck are you trying to get a job as? You have a smattering of different stuff, but none of it really stands out as being especially strong. I don't know what "creative design" is, and I've never seen a job opening named that. I think you should step back and decide exactly what you want to do, then…
Thanks for all the positive comments from everyone. I'm sure the artists really appreciate it - they've put a lot of work into what we have so far, Carl especially :D It's awesome to see lots of people excited about the game. It's a custom engine I've been working on for a while. Originally it was to be used for a survival…
I suggest you to check theses videos, they should you an idea of an entire workflow from concept art to final game asset. https://vimeo.com/11052708 http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/project-workflow-creating-a-next-gen-sci-fi-prop-day-1/…
Hey Quokimbo, Your texture needs a lot of work. First off youre wasting more than half the texture map leaving it blank like that ideally all space on your color map should be filled with detail you created. Seeing that your prop doesn't justify the use of a 512x512 go ahead and crop the texture down to 512x256 textures…
I'm conflicted I'll be honest. So I threw it into Marmoset which I was going to do anyway for compliment shots on this piece. I want to do the background as a set on this. I feel like this will push me more artistically than just rendering the prop. This is just a quick light and render in Marmoset nothing final. While I…
@antonyj, I think that your prop looks good. If this is your first time and you're pressed, don't feel like you need to do every piece in the concept art. I think that it would be a lot better for you to make one really good prop model than 10 really bad ones. What you can do is use this prop as a texturing testbed and…
Edit: Thank you everyone that applied. Hey everyone. I am currently in need of a concept artist to
help me refine an art style for some objects I am trying to model. Simply put, I am looking to model an already existing object
of one game in a modified style similar to another game. Currently, I have
trouble changing the…
an example of something that can be done with blueprints... plug ins for your editor. -ability to drop props to the ground and move them around over the terrain and they adjust to the terrain below them. -snap props to verts/surfaces, etc so much more. i haven't really done much but I have seen the insane value in them.