Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
zetheros
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: n/a
Reply by
Bek
·
Feb 2014
·
Home
›
Technical Talk
You need adequate space between your UV islands based on the intended texture size. http://wiki.polycount.com/EdgePadding
Re: My work with Substance Designer and Substance Painter.
Reply by
K
·
Oct 2015
·
Home
›
3D Art Showcase & Critiques
Hi Jonas! yes, thats intended. The darker, shinier bits are that tar-like stuff they smear in the cracks to mend them. :)
2 results
Re: Indented Text On A Surface In Maya
Reply by
SpeCter
·
Nov 2011
·
Home
›
Technical Talk
I may aswell ask again... Mark in your example above is it intended that both examples(Original and Flipped) are wrong?
2 results
Re: THRONE ROOM - Throne of Jade Emperor - Alex04se and Asverus3d
Reply by
Spoon
·
Feb 2015
·
Home
›
Contests & Challenges Archives
›
Allegorithmic's 'the THRONE ROOM'
What a cute elephant :) Do you intend to keep it that high poly? Seems a tad excessive, to my untrained eye.
Re: Megascans, the road to awesomeness!
Reply by
Maximum-Dev
·
Feb 2017
·
Home
›
3D Art Showcase & Critiques
I intend to create a video when it's done, I'll also post a breakdown. Created some clovers.
Re: Kevin Johnstone of Epic Games
Reply by
scrawld
·
Mar 2011
·
Home
›
Interview
Epic interview! (pun intended) Inspirational stuff, it sounds like he's genuinely living his dream.
Re: Is this normal?
Reply by
Fuiosg
·
Sep 2016
·
Home
›
Technical Talk
it's ok if you intend to use a normal map. If not you'd want to play around with the edge split modifier.
Re: Zbrush FiberMesh Bake with xNormal
Reply by
SurlyBird
·
Feb 2012
·
Home
›
Technical Talk
Very cool thread (pun intended). Think there will be a lot of interesting experiments with FiberMesh and some surprising uses.
Re: Squares or triangles?
Reply by
WarrenM
·
Jul 2013
·
Home
›
Technical Talk
If the model is usable for it's intended purpose, then tris/quads/n-gons don't matter. That's how I look at it. :)
2 results
Re: Bath Time - iPad 3D physics simulator - retina
Reply by
hawken
·
Apr 2012
·
Home
›
3D Art Showcase & Critiques
Actually the bath is rendered with a lightmap, AO etc. Icons look fine on their intended platform (iPad / iPhone)
>7095 results
1
2
3
4
5
6
7
…
710