Thanks @lotet @bigodon @AlanSMitchell @Sebvhe :) I want to share some details about the material I've put together that's driving the look of the trees. (with pictures!) It's been an iterative process as I've discovered I need a new type of branch in some place or variation in snow density on a macro and micro scale. New…
I mailed my high res version, sorry for the delay I shrunk him and slapped him onto the poster to see how it would look Thanks for your patience, Fred. Feel free to color correct to fit it in, looking forward to the final poster!
solid advice there. you can ask on here as well of course. eg. if you want to make the tree look like a tree, pop a post up here saying 'here's my tree, i want it to look like this tree (add a picture) but i dont know how to make that' and someone will help. It's much easier for the other users to help with specific…
Hi everyone! 👋 I’m a 3D Character Artist specializing in realistic and fantasy-style characters for games and cinematic projects. I create game-ready models from concept to final textured asset, including: * High-poly sculpting (ZBrush) * Retopology and UVs (Blender) * PBR texturing (Substance Painter) * Rig-ready topology…
In VFX we always have to worry about texture res and poly count. It's definitely not an unlimited free for all that many think. Plus these things aren't meant to be freeze framed and examined closely, not least because it's a childs film where they will care even less.
Hello, my name is Jack. I represent SymmetryGames as a Director and lead 3D Artist. Currently, due to some internal studio turbulence, SymmetryGames has decided to rebuild its team for Prevail, our latest game concept. We are currently looking for anyone who believes they may relate or be of some use to our studio. To get…
First rule of freelancing is someone always gets screwed. No such thing as the perfect agreement. Hell you can’t even get a husband and wife team to agree as to what color to paint the kitchen Second rule know what you are worth and not what it is that you do is worth. If you have a good idea of how long it’s going to take…
If you do a Free Transform operation after parenting but before animation all the curve will start from the center (value of zero). If you search the 3DS Max Idea forum for Normalized Curve View and vote for that idea. It’s exactly what you are asking without freezing.