WooHoo! Ladies Shirts!!!! Thank You Adam <3 <3<3 1-2 weeks and I'll finally have my prize! Muahahaha! ... and some buttons! But why are the buttons greentooth on white instead of black? :'( Or am I just completely retarded and missed the option to select a bg colour? :S -DK >^..^<
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
Hey Polycount! I'm looking for passionate 3D character modelers to join a pilot project I'm building from the ground up. This is a volunteer role for now, with real potential for paid work as the project grows. I'm not locked into a specific art style, stylized, semi-realistic, whatever you do best. As long as the quality…
Hello again! Thanks everyone for your extra positive feedback. After 3 month I finally finished this project. I spend 2-3 days to make two suitcases and 2-3 evenings to remake textures. Here is final (I hope so) shot. Old and new textures: And suitcases
Dude, just update to the new version and you will get another 3 year license. I still have my Maya 2014 whith two years to go and once it'll expire, I'll go with 2016, wait another 3 year..move on to another 3 year student license package.
NO!... SO MUCH... CUTENESS... I CAN'T TAKE IT... THIS AMUMU IS TOO CUTE TO BE SAD!!!! :D :s :p <3 <3 <3 I am craving some Amumu love now! Although I might die from his sadness, but I am willing to do that (Giant Hug to the adorable furry Mummy!)
Thanks, here is part 2/3 which deals with Low poly mesh creation, UVs, texture map renderings. Part 3 will have texturing and exporting to game engine. [ame=" https://www.youtube.com/watch?v=GrDU1toNV6A"]Rock modeling techniques [Part 2/3] - YouTube[/ame] Yup thats me :)
The modo users here at Polycount might be interested to know this. If this is old hat I apologize. Using Instance Mirror to achieve a more powerful workflow for symmetrical modeling... Below is a solution for modeling symmetrically in modo without using Symmetry mode. Using modo's Symmetry options along X,Y, or Z works,…
Have you tried throwing it at Doom 3? Perhaps the ATi viewer just sucks. Just remember, Doom 3 and the ATi normalmapper have different ideas of how a normalmap should look, you'll have tons of weird edges on an ATi generated map (and Doom 3 renders normalmaps much faster anyway).
Apart from the models themselves, I find it kinda inconvenient that I have to click 3 times to see bigger pictures of models. For me that's no problem but for recruiters or future employees /costumers you want to take down any barrier for them to view your work in the simplest way possible. Also the "Admin" menu on the…