Hi people Here at the studio we are working on a really big monster for our game (a finger is more or less the size of a character). The problem we face is that we want the character to get really close to it and of course we want to put very good textures on it. We have had a small brainstorm and we think that no less…
CAT On the surface CAT seems to be great it has a lot of flexibility it operates in ways people expect and it uses the standard curve editor as is without having to customize it. BUT we stopped using it in production because it was so buggy and broken, ever since Autodesk bought it, it's become crazy unstable. The only…
I posted a thread int he collab forum, and Ive come to the realization I will have to sell some personal items to make this happen. We're doing an overhead RPG diablo type game and in need a several characters rigged + animated, most of those will consist of less then 5 animations per character with a couple of them…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Lead Riggers to join the team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
About The Studio: 2 Old Men Studios is a passionate team that is always looking to bring in quality new talent. Despite the studios name there are far more than 2 members and none of us would class ourselves as old. We are however a studio, so we at least tick one of the boxes of our name. The goal of 2 Old Men Studios…
Good crtis guys and thanks for the comments! yes we can all use some eye candy right? konstruct: very good tips! thanks! I really like what you did to the eyes... just that bit of shading gives her a much more mysterious sultry look. I definitely have room on the hair texture page to do something like that. Yes, I see the…
Thank you for your guidance. I think I’ve got the general idea. When poles appear at corners, the corresponding arcs will be larger. Conversely, adding supporting geometry shifts the poles to other positions to achieve tighter arcs. The exact location of the poles is not critical. What matters most is whether the light and…
Hi I posted this issue in some othe thread and was directed to the technical area. Don't want to make it look like spam. So just tell me if there's some problem. I'm having serious trouble making this rigg to work in Unity. In Maya I just use IKs to make the hydraulic looking cylinders move into each other when the arm…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Lead Riggers to join the team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…