My good friend An-Tim (ThornedVenom) wrote a great critique to help my environment and I wanted to share what he said here. An-Tim: "there's something I find really odd about it, not because of the dream-like quality you are attempting to convey but because there is something disrupting about the overall harmony of the…
I've been trying to experiment more with Unreal's lighting and level building to understand it all better. This time I wanted to do an indoor/outdoor combo and ended trying a night and day lighting scenario, as well. What do you think? More shots and videos here: https://www.artstation.com/artwork/Bq6dA
M4A4 - Might Queen FAMAS - TIME TO PAY Hi, i'm working on this two proyectos, it's the sketch for the famas and almost done for the m4a4, i want some reviews for moving foward. i'll be grateful if comment famas is insipre on gangster Style M4A4 is inspire on Queen of the sea - Atlantis
You do very good waiting, sata 3 and usb 3 are here practically, asus presented the other day a new board, and it's expected a big fall on prices. Take in consideration to buy a mono-rail psu, multi-rail psus with wire organization have problems of electric noise with the new videocards (they demands too much energy and a…
looks to me that rays are too short. What if you increase the maximum frontal ray distance in xnview ? http://www.xnormal.net/Tutorials.aspx In max rtt, in projection options there's a ray miss color checkbox to display missed part on render. I don't know how to increase ray distance in max though.I usualy scale…
Verm: I REALLY appreciate even the slight repositioning of your stance on this issue that I routinely bring back up.... because i know you put thought into whatever you post. I remember years ago, a learnid friend of mine telling me about US studios falling in love with Fawlty towers and wanting to import it to the states.…
Ok. You proabably aware about this problem in Max its very popular request, but for some reason almoust no one still haven't solved this issue and those who solved want you to pay them money for that solution. I think its not fair that you should pay something for stuff that should be there by default. Which is why I…
Mateusz over at LevelDesign.org, interviewed Chris Kay a Senior Level Designer that works at Crytek on Crysis2 "The key to successfully working with artists is to give them creative freedom, this doesn't mean you have no input for the artistic look of the level (actually it's quite the opposite) but it means you need to…
I'm sculpting Grumpy by Aris Kolonkontes for my wk 07 project. While I like what I have he seems to be a younger version of Grumpy. I plan to get some better reference for the neck and body, to get the body type right. Let me know what you think. Thanks Alex