eh, sorta? I usually model pretty exact rather than just moving things by eye so the ability to move meshes to any xyz point in space. once I move an object with the transform move tool and then go back to move.. it always dispays 0,0,0. Its more like the offset mode max has.great if you want to move something by exact…
Hi Teriyaki Style, Here are my texture maps. I really dont see how posting my first game character here makes it a hit and run I thought this thread pimping and previews was for posting finished work? Im really new to polycount, I had a work in progress thread in digital sketchbook. And a lot more process uploaded when I…
[ QUOTE ] By the way Jogshy, could you some day include alpha map display support into xNormal? I'd love to take all my pimping screens in it. [/ QUOTE ] Inside the 3D viewer? Just use the "transparency mode" in the 3D viewer tab after selecting a mesh... And put the transparency into the alpha channel of the base…
What are the major differences? I ask because I used to make game models but now I want to make models for movies. So from my understanding game models uses normal maps and movie models use displacement maps? Movie models and game models both need to have good topology but movie models do not need retopology because they…
It's a movie and video game, people are going to the sites to expect flashy design and explosions and dumb stuff like that. Whereas with a portfolio, community, or informative site users are more likely to desire a quick and easy to access site. It's all for show.
Unrivalled is an FPS Escape-from-Tarkov-like shooter that's already been in development by a team of about 20 passionate people since January. You can find out more about the game and even play the alpha build to check out the weapons and movement mechanics, which have improved a lot, though. Your role as a Material Artist…
An application designed around texturing vs an application designed around editing photos with some drawing and drawing tools. Plus Photoshop barely changes with each update and Substance gets some pretty major changes with each update. I've barely started using Substance and I already love it much more than Photoshop.
If your material is metallic, then it will appear darker in unlit more. Also, specular value by default is 0.5. Changing it also changes the appearance of your material in unlit mode.
I've been collecting these for a few years now. Many came from a similar CG Society thread. I've edited some, left some as found, and hope I'm not repeating too many. When saving a file pressing the + sign will add a number increment next to it (e.g. normal.max will be normal01.max). Press the "i" key to re-center the view…
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…