Awesome, thanks for the words Justo! 1- The secondary Chamfer, much like nGon solver, is not the 'use-all-the-time' solution too for me, but when I need it it's there. Normally for an object that has a large surface area and detail surface area on the same mesh it kinda help unified the Chamfer width without needed to…
Hello fellow Polycounters :) , for my first asset (FPS) through a 3D Studio Max -> Zbrush -> Mari pipeline I will be starting on the classic Urukai Sword and hopefully successfully from there continue onto more Here's something I'm fairly worried about it was either an awkward vertex or 2 triangles, regardless I will…
You aren't going to get anywhere near how max handles chamfers and proceedurally control of it etc. But yes bevel is how it's done in Maya. smoothing groups in max is a good way to handle making the selections, imo hard edges are often as well in Maya. some just set them manually or with a combo of by angle. And once you…
About I'm from Austria and I work as lead technical artist at Virtuos games in Shanghai, which is China's biggest outsourcer for game art with clients like Activision, Sony, EA, etc. Early years I have to say I've been the nerd kid who drew comics in school and handed out copies to other classmates. In classes I often…
So I did a quick paint over and here is my feedback. Currently your textures are extremely muddy, a good way to fix that is by creating a good color gradient before starting to paint in details. Create a good range of value before diving in! The color/value should blend based on the light source and pooling of shadows.…
I have been playing around with 2.5 a little more recently and its pretty nice so far :) As Arcanox said, the modelling tools are a little clunky but i expect some huge improvements once BMesh is done. Personally i think that is one area that should be worked on more, by multiple devs as the current project seems to be…
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
I really do like the colors and the shading on this one, and the design is solid as well. However, the posing and expression of the character bring all the good work on the lines and shading down a lot. First, the pose is hard to read - it's hard to understand what it represents. The outstretched gun-hand makes it look…
Grades and hard work don't always go hand in hand - and what does a recruiter need a piece of paper for to see how hard you work when he can look at your models? I worked in a law profession previously, so no portfolios to look at, and yet even there no one I know was ever asked about their grades at law school. Grades are…
Hah dude that's so cool, love the sword design ! Using lineart is fine, you can always keep it as a guide and erase it later on. Now I stop being nice and start ripping your art to shreds, hope you don't mind :) The hand angle makes no sense to me, imagine how much weight it would put on the carpal ligaments. Also how the…