I've come to the end of this project, it's about as far as I can push it with my abilities. Naturally there are things I'd change, but time is no longer on my side. Heres a few more progress pictures and the final shot at the end. This was the first initial block out of where the different materials would go. I did some…
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us create animated crowds that add liveliness
to our developments. Ideal candidates would be Technical Artists or Animators
who can deliver optimized meshes/animations that we can just drop into our existing
Unity projects. We are…
The ucupaint add-on lets you paint across multiple channels in Blender and also makes baking less of a pain. It simply creates all node setups necessary to mask and mix things under the hood and organizes textures and color fills in a layers-style panel, with quick access to baking per layer, channel or everything without…
Hey, here is a scene I made for an assessment, its a diorama of a scifi scene set on an alien world. I developed models in Maya, did Hi poly's in Maya and Zbrush, Baking in Marmoset toolbag 3 and did texturing in Substance Painter. The final presentation was done in Sketchfab which I've provided a link for but I also did a…
For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…
Because, no where do you state you are talking about a specific genre or game type. You just say "Games". "Graphics add to the experience of gameplay" Graphics don't add to gameplay at all in many games. They add to the experience, but not the gameplay. For me graphics are not important in a lot of games. They help yes,…
I think you're being hesitant about adding big, fat details to the model. You did add cracks and some highlights, but they're so tiny that it still leaves the asset as a whole feeling flat. Be big. Be bold. Over do what you think is big already. Handpainting is just straight up painting like a concept artist or an…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
hi there folks. newbie here. just getting into 3d since I'm extremely passionate about not starving to death. Tried graphic design and web dev but AI threw a wrench in that. Did a lot of research before giving up web dev. Really wanted to make a living makin flashy sites but with AI i don't see a future there. Currently,…