Hey guys! This is my entry for the Grand space Opera: Light Age- Game Character art Challenge. It was a ton of fun, you can find my progress below. Concept by the amazing Daniel Hiew. Hope you like it and comments / feedback is always welcome :) For more: https://www.artstation.com/artwork/48xylk?commentId=4540103
Thanks for the feedback.. yeah I get it. I'm missing quite some info in the docs it seems. I'll have to update it and add some more info about these kind of things. But to give you an explanation, the selection workflow works this way : For traditional High to Low : You can use the both tabs the EdgeBevel with the enabled…
@sipher3325, kennyties: Thank you guys! @fenyce: Yea it was supposed to come from top right, the handle was the first part i painted and i really didn't get the shading right. I might give it an other pass maybe. Anyway I give you today's weapon. This one took kinda longer to finish, just over 6.5 hours. Pretty sure gold…
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
First off, not a bad model. Keep improving though. Secondly. What's your end purpose with this project? An UDK project or what? I didn't find a certain answer in your replies. Concerning your UV layout there are many areas your could optimize that seem to be using similar texture details. You do this by "stacking"…
Hey everyone! I started a Lighting Study in Unreal Engine 5 using Lumen but then decided to polish it over the weekend. The focus was to create a cinematic scene in Unreal 5 that's completely Realtime and not have to worry about modeling or texturing. I did however adjust almost all the materials and create new…
oh my god, i have the teeth dream too very often except it's not just my teeth falling out but entire pieces of jaw bone as well and i keep trying to hold them in place except i'm worried i'm not holding them in the right places and they will fuse back all deformed and crap. i had a dream once that the skin on my face…
Hey All! I am also venturing forth from being a lurker and making this my first submission! My idea is for a throne room in a Dimension of Light. A tall backed throne made of straight edged, abstract shapes in a brilliant white with gold detail, in a room of pure white and gold filled with abstract Corinthian style poles…
I feel the synthetic feel in games and 3D in general has two main causes: - Lack of technical capacity of engine (or performance and time constraints when authoring) Engines are very good at displaying an staggering amount of tris now, have better lighting solutions, high resolution textures and more. Yet as pointed out…
Hey, I think it shows that you put a lot of effort into this already, but I'd step back a little bit for a second. What makes the original concept work so well is the fact that it mainly consists of three colors: The red parts (brick, deer, robot hand), the concrete and plants in this desaturated green and grey and the…