Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
Hi people. I need help or tips with an issue I'm having with normal maps related to the angle of the clusters in the UV mapping. Here is an example (ignore the wasted empty space in the UV): Since every slice of the octagon is identical, I want to texture only one slice and clone it 7 times with a rotation of 45º and then…
We are creating an open-world game inspired by cyberpunk, religion, and existentialism, with a strong narrative and a unique setting. The game takes place in Eryndral, a country devastated by the War of the Four Skies in 2046, where nations were forced to merge and society is dominated by corporations controlling…
Topology is still important and best practices should be used when appropriate but it's important to remember that it's still part of a larger process. Simplifying topology layouts into good Vs bad, based on arbitrary technical elements like quads and triangles, can be useful for learning the basic concepts of modeling but…
I don't think achievements are a good measurement of game length by any stretch. I never got all of Dark Souls achievements either, and there's a good reason for that: they blow. IMO one of Dark Souls greatest strengths is to take all the best elements of RPGs without ever forcing a player to grind. You never 'need' to…
It's a shame we didnt get to talk on the earlier stages of your work. You've got some good stuff going here, however, allow me to offer some feedback. It's a little late for some of it, but hopefully you can take it to your next work 1. Silhouette As far as anatomy goes, you hit nice more or less realistic proportions.…
Nice looking concepts I would never get to demon viking tho while looking at the images Also maybe just a little more stomach, he looks like a skinny shaman, the bottom right image of your thumbs had it quite well. The concepts are definitely cool, but I think youve gotten a lof off from your goal of a viking demon Each…
Hi pixelpatron! Thank you for the kind comments! When talking about the avatars, we understand completely where you are coming from. Which is why we plan to implement even more styles to further customise your avatar more to your liking. We will produce a graphic showcasing this as an update in the next week or so, not to…
Haha, it is super destructive which isn't ideal. Just playing with ideas for now. Much of the graphics engine is modern from a rendering point of view but a lot of actual scene asset management might be quite old school so I'm not sure how bad it is to just have a massive wide area aerial photo (edited appropriately to…
Right now things are looking too flat, white, and empty. There is nothing in the scene that really draws the eye. SuperFranky is right about the jagged edges you have on your arches - they're very distracting. You might want to add some geo to them to smooth things out. You also might want to take a look at some sci fi…