i love those stories, i think my best is doing an art test for a company showing me my work as a target reference and not accepting that it was my work already
After reading this thread it compelled me to write a tutorial on how to maintain and match texel density targets, I posted it here http://boards.polycount.net/showthread.php?p=1132045#post1132045
Edit Mesh/Edit Poly --> Weld (within a determined threshold) or Target Weld (where you chooseone vert and choose the other to connect it to. They have to either be open or on the same edge.
What have you tried so far? Context helps a lot, otherwise we can't give targeted feedback. Show your results, and a screenshot of your material node graph.
The texture input slot in the Transparency module needs a texture to target which areas are turned off or on. You don't have a texture in there. Do you know how textures and UV's work?
http://biz.yahoo.com/bw/060620/20060620006061.html?.v=1 Now when you guys want to bash EA, you won't have to pick on Daz so much - you'll have plenty of targets to choose from
Oh hi, friends. So, I'm currently studying 3D modelling and thought this contest would be a solid way to test out and expand my skills. Ziggs is the target champion: Current Progress Shot: