Hi, my staticmesh is creating ugly unrealistic shadows when I add separate objects to it. The one on the right is the same one without the separate geometry. I used FBX format for import with Import Tangents and explicit normals on. In Marmoset it looks normal, but UDk gives me this ugly shading. These are my settings:
But back on topic, love the direction you’re heading in. I agree you tend to want more moody lighting for a horror game. I would suggest revisiting the night lighting, but taking care to add more fill lights. The purple is too monochromatic, which tends to induce visual boredom very quickly. You could try adding moonlight,…
I thought I'd post my demo reel here for critiques! I would love to hear some feedback so that maybe I could improve my technique for future projects :) . [vv]46856619[/vv]
Okay so the dirt on my windows, which are white on the translucent material, because if they're black then they become transparent, are being lit up in a bright yellow colour. How can I get the dirt and glass to be realistic?
Mountain texture and wagon look great. First thing I noticed is the tiling of ground texture. Get on it photoshop with the healing brush. Now to the design, a box, flat ground, some buildings dropped in, I think you could do a LOT better than this. Personally, the hardcore level designer inside of me wants to say "nice…
So i've been relighting various scenes in UE4 for 3 weeks now, which, i know, is not much time, but i've relit 5 scenes and because i do this alone in my free time i don't get any feedback from anyone so i wanted to share my work here to get some. Can somebody tell me what i'm doing right, what i'm doing wrong so i don't…