Well since you put up yours, don't mind if I do. (BTW, your eye has my vote Habboi!) This one's a tribute to the bonfires from DaS: You can click here if you'd like to vote: https://apps.facebook.com/darksoulsii/?gallery&action=view&id=1196 And this one came from a doodle I did yesterday morning: Give this one some vote…
Hi ScrotieFlapWack! This is exactly the right place :) Yes you can in fact make a color id map the way you're describing, just make sure that your anti aliasing doesnt have low sampling in your map. It will cause color artifacts that DDO thinks are separate colors, so for example your two color map might show up as a four…
Twelve Absent Men has just been released on Android! :D Download it here: https://play.google.com/store/apps/details?id=com.atreyugames.twelveabsentmen Get ready to solve puzzles, confound witnesses and outwit the state prosecutor in this race to that crucial verdict: not-guilty! Inspired by the legal drama genre, the game…
I use to have everything spread out where it was suppose to be.. like the scene files would be under documents, my ref would be in the pictures folder, Video related ref in the videos and Id use my Desktop to put temporary files and Id just have them all grouped as one with the W7 Libraries feature. Doing this, over time…
Thanks for all the input...but I am about to pull my hair out...Quixel or Photopshop keeps crashing..first after inputting the maps (mesh,colorID, normal,ao,heightmap) it wouldn't pick up all the material ID colors (I used the swatches from DDO for photoshop), after manually assigning the material color and creating the…
Sure, Carmack's way ahead in terms of real-time 3D engine tech, but we have a superior 3D web browser to id (who don't have one at all as that's not their focus). The latest id engine cannot render & interact with seamlessly integrated interactive webpages in real-time 3D environments, Infinity can. I will bang on about…
right yeah the advanced lighting is a bugger for speed but i would say its worth it. this is a little scene i knocked up its using three directionals and a sky light i put a gradient ramp in the sky dome colour slot and 1 bounce in the lightracer two filler directionals with oh so soft shadowmaps one "sun" light which is…
You can use more uv channels than one. So you can use an overlapped one for things like diffuse, normal, etc, and a second with uniquely placed uv shells for an ao for example. Or this would be good for a "decal" or "texts" texture if it would be needed. Also, in UDK, the second uv channel is must needed because of the…
hi guys, The car consists of five modules. Texturing was done using quixel. It took about 50-60 hours. - cockpit - mainframe - suspension_front - suspension_rear - wheel (AO rendered in Max from this scene. Thats why the inside of the wheels are missing. Didn´t want AO on the suspension parts) Every module has its own…
I think at the end of the day game graphics don't impress us much simply because we know the techneques behind them...Like for me the Unreal 3 engine shots gave me a buzz first time round,but as soon as I looked at them again I thought "one day ill be able to do that" and its very much a "meh" feeling i get when looking at…