I think you have made extrusions where there are intrusions :P that whole section of the gun looks on level with the exterior parts of the grooves, 100 ways you could fix this with cuts and bridges etc, or even just extruding the entire lower receiver part instead of that segment, not sure if that will do the trick but…
Uhh, you can extrude edges into faces or bridge edges in Modo. Check out the edge tabbed tools. You don't have to necessarily model or even use sub-d. Two things foremost, if coming from Max, to get used to is "dropping tool" concept in Modo and the fact that there's no modifier stack.
Besides being a bit gaunt as you mentioned, I think the eyes are too large and the bridge of the nose seems a bit too wide. The transition to the upper lip seems a bit too sharp as well. I think once you sort the facial fat out, it will start looking more like him.
Hi, My name is Ayush and I am from Zatun, a video game development company in India. We are working on a 2D action adventure platformer game “ The Legend of Vraz “ for PC. This game was created using the Microsoft XNA framework and it features never seen before 2D graphics, cute characters and an enthralling game play set…
Hey there, just received a interview invitation as 3d artist. They asked me to bring my reference materials to this appointment, but i'm not sure what exactly they mean. They obviously saw pictures of my work on my portfolio page, so i guess i don't need to bring those images. Do they want to see the project files like…
Back to Kordon. S.T.A.L.K.E.R. fan art WIP Inspired by Stalker 2 teaser, I decided to make fan art of the famous bridge from the first location of the S.T.A.L.K.E.R.: Shadow of Chernobyl. I'm trying to make it more consistent with the current quality standards and modular wokflow. I am new to UE4 so I am studying it while…
Modularity is about defining re-usable shapes. Such as Left Middle Right. Then the point where these models touch should be flexible enough to take multiple models so you should be able to build LR LMR LMMR LMMMMMMMMMMMMMMMMMMMMMMR LMMMMMMMMMMMMMMMMMMMMMMMMMMR so with a Japanese roof there's a long gradual curve to it that…
Side Effects will showcase Houdini 15 at Siggraph this year. Some new things that are coming: - Houdini Engine 2.0 - Retopo Tools - Poly Bridge Tool - Poly Expand (whatever it is) - Ragdoll - Edge Sliding - Layared Materials - Onion Skinning - and it looks that Lava solver for DOPs BTW. There are some voices here and there…
Hey Wanted to create my work in process thread. Still working on the idea but I've started with some exploration sketches. The idea I'm exploring right now is an environment with some gothic inspired architecture built into some lava rock pillars high above ground with bridges between them. Hope to be able to upload some…
Hi all! I recently started working on Retro Sci-Fi environment. Heavily inspired by the first Alien movie. This is my progress so far. Some of the images from my moodboard. Main corridor and intersection, I am planning to add doors, rooms for the crew, ladders, maybe even a bridge. Not sure about that one yet.