well, i decided to go with the hair as a separate object as suggested by all the helpful folks out there.. ..didn't actually get far with the hair though as i started making the body, but did begin where i think the hairline should be. *neck is not attached correctly yet as is still a separate object whilst waiting for any…
Hello guys, Ive been working on this scene for some months, and Id like to get some additional input. It is for my portfolio, and its also for me to learn the ins and outs of UDK and sub-d modeling. The story behind this scene is that it is one of many military relay stations in a mountain range. On one side of the…
Frank... Polygon numbers = irrelevant. The video card on your computer, your PS3, and your XBox 360 draw triangles. Triangles. There is no right answer to your question, and the "how many is too many" has been addressed a thousand times on these forums. Is this thing even able to be animated? Or is it just a static piece…
Hello, I am a Rigging Artist. Need any kind of rigging work.[Maya character,motion capture rig for maya-to-motionbuilder, Rig for UDK game engine] My demo reel link...... [ame=" https://www.youtube.com/watch?v=67hsYVDdZz0"]RiggingReel2011.flv - YouTube[/ame]
I have a Wii and a 360 and no plans of buying a PS3 anytime soon. I have played the Wii more in the month I have had it, than the 360 the entire time I have had it (2 months after launch). Until recently the 360 had only a handful of titles I was interested in, but one or two always manged to keep me coming back to it.…
Thanks Mokia_Sinhall! The rigging continues! Been working on stretchy bones for the arms and torso today. Pole vector constraints for the elbows gave me a little trouble, but figured it out! Still much more to do, but starting to get faster with the rigging workflow (It's been so long). The usual obligatory rigging WIPs:…
My steps and vision for vehicles to explore other planets and moons for potential terraforming: I started my design with plasticity, blocking with basic forms with main idea for chassis : Other steps are just polishing and refining and switches to working ideas: blocking by materials to define shapes more specific:
Hello, this is a question I've been wanting to ask and I am interested to hear what most people on the forum will say. Right now I am the type of artist where I feel more comfortable sticking to creating concept art, low-poly modeling, UV mapping and texturing. It's not to say that I won't refresh my rigging and animation…
I recently started working on my rigging/animation skills. I am rigging and animating in Modo and using it all in Unity. I have a rig in which legs and arms have IK solvers. I also have some constrains on feet. Some of the controllers are just parents of bones (like those blue cubes driving the spine or head and neck).…
Okay, I'm back with this thread. I had some technical issues where 3dCoat was saving my files super big to the point where I didn't have enough memory to open them, I was using an experimental version so it's kind of my fault. I eventually found an old backup somewhere and have evaded the memory issues since. Currently I…