CREATING ASHA As a 3D model using a base model in 3DSMax, importing it into Mudbox to create in depth details and working more into the characters design and creating normal maps from this Mudbox edition, to then be transferred back into 3DSMax in a lower poly form. This has been an incredibly long process with many issues…
Day 11: FaceTime today... Tried to work on the face a bit today after work. Still trying to catch up to the others. However, something went wrong with the computer.. again. Or rather I think I have not been able to fix it yet. Whenever I tried to move or edit something in the face it started subdividing. It took a long…
I don't think anyone else posted about this, but correct me if I'm wrong. I've heard about this, but only just saw today. Seems very interesting/cool. I signed up for the Beta. Am interested to see how it works and if it works well. http://www.gface.com/play
Looks good. But try to rotate your leaves in different directions. Make some of them curl and twist. At the moment, all of them seem to face the camera and your final texture might look a bit fake in-game.
You get better results if your mesh has some depth but you can still fake it :poly121: if back face culling is off, each game engine has it's own way to do this. Below are one sided meshes:
lookin' good. -those pads for head should embrace the head shape more, at the moment they are facing forward -those leather seams that look like )( )( are connected to each other on photo, on your version they kinda fade away in a weird way
questioning a bump with a thread title on a current subject that was started a year in advance of the competition even if the fate of DW at that time was foggy at best???...... puh-lease :P no reason to break out your o-face Jacque... save it for teh ladies.
Hey, it's my first time modeling and posting here but while finishing up my character I noticed there was a large amount of freezing when rotating joints to test skin weights. After looking at my poly count I realised that the stats went from: to: The scene size also went to 22mb from the last save increment that was 3mb.…
Thank you guys :) I haven't updated this thread for a bit I've been taking a break from this concept so to speak. Even though I feel like I may have jumped the shark, I'm still hacking away at it. "Many changes" is what seems to happen every day I work on this concept, maybe I should just call it that *shrug* Instead…