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Re: 16GB or 32GB
Reply by
monster
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Aug 2012
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Home
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General Discussion
Also, don't forget Vista and Window 7 support ReadyBoost. Just plug in a flash thumb drive to add temporary usuable ram.
3 results
Re: maya animate/bake continous cycling tape
Reply by
kodde
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May 2016
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Home
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Technical Talk
Here's an ancient example I did about 7 years ago showing of animated UVs :) https://www.youtube.com/watch?v=kiPn6orWwFg
Re: Is anyone else slightly aroused by the new Mac Pro?
Reply by
DireWolf
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Jun 2013
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General Discussion
Looks like a glorified ash tray. Can't blame then. The innovator's gone. I'm sure we'll see 7 shades of iPhone next.
Re: WAYWO usage
Reply by
Shrike
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Jun 2016
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General Discussion
Notifications are easily the best of the new features, I don't want to give it up just because one thread spams it 24/7
Re: Rendering Normal Maps with Mental Ray
Reply by
rockyj123
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Jan 2006
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3D Art Showcase & Critiques
if u r using maya 7, u dont need js normaliser.. just plug it it in bump map and change it to tangent space.
Re: Halo Reach - technical video from the team
Reply by
jakelear
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Feb 2010
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General Discussion
Went from not caring about this game to being super stoked for it in about 7 mins 45 seconds flat. Welcome to the hype machine
Re: Bevel tool in maya
Reply by
Lee3dee
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Dec 2005
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Technical Talk
i agree the bevel sucks in maya 6.5, compared to Max 7. I wish Maya had a chamfer tool like in max
2 results
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
Davision3D
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Jan 2009
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Stickies
Im currently finishing the 1.0 version of my egypt char/faction, these are the headshots for the character selection: There are 7 effects to choose from now. :)
8 results
Re: Looking for someone to import a character....
Reply by
Seyiji
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Feb 2005
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Collaboration & Unpaid Work
Did you recieve the email I sent you KDR? I hope you were not scared off the the 7-zip .exe
Re: Funcom establishes new development studio in Montr
Reply by
JacqueChoi
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Sep 2009
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General Discussion
Dude, I waited 7 years between TLJ and Dreamfall. >_< As much as I'd kill to play the next installment, it'll probably be a while. :(
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