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Rendering Normal Maps with Mental Ray

polycounter lvl 18
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Striff polycounter lvl 18
*edit* sorry I put this in the wrong spot, wasn't paying attention. If a mod could move, thatd be great.

Hey guys.

I'm trying to render a prop I made that has a normal map applied to it in Mental Ray (Maya 7.0). I'm using the JS_Normalmapper Mental Ray Shader. Here is a screen of what it looks like without the normal map :


good.jpg

and now with it :

strech.jpg

Anyone happen to know why it is streching and distorting my difuse?

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