Sounds like your building is using a dark detail texture, and your terrain is using a light one. That's not gonna work. I recommend making all your detail textures with an average shade of mid-gray (127 in photoshop). Adjust levels in photoshop to ensure this. Once that's done, you can balance your shader correctly because…
hey sage that "showing wrong/corrupted results" issue should be fixed with latest version. and thanks for the advertisement ;) just send in files if there is really something that entirely breaks it. on a sidenote I ported the method after max7 with pelt got out, since I was on 5 back then, so it isn't around since 5.…
Now, let's say you can't edit the topology for whatever reason. You're not necessarily out of luck. Here's an example: From left to right: - Base lighting. - The Diameter setting in the Area/Shape panel for the lights has been increased, this converts the light into an area light which softens the shadows and makes them…
Hi I'm 3D artist with a professional background
in Architectural and product visualization with some experience in game art as
well. My expertise is mainly in 3D modeling and texturing with a particular
focus on Hard surface vehicle modeling as this is what peaks my interest. I've
been in the industry for about 7 years now…
yes, it is a nightmare, thats what i did on my previous job in a studio and thats why im asking is it really really mandatory that much of optimisation. So, every AAA character need to have 5-7 LODs when doign retopo ? maybe that would be a better question
First to say what I'm looking for: * 2 to 3 concept artists (most notably a character artist and background/landscape artists) so our 3D modelers can flesh out the character designs. I sketched a few characters, but my skills are limited at the moment. So will need help fleshing out the designs. I draw traditionally on…
I am looking for a modern tutorial/guide to wind/wpo animation for Unreal Engine 5. Specifically for trees and realistic as possible. I cant seem to find any information on how to make one that isn't old or how I am supposed to setup the vertex colors for use in the shaders. Any help would be greatly appreciated.
I plan to make a parody tabletop game similar to the Warhammer miniature game. The joke is to take the generally fantastical settings that tabletop miniature games set themselves in and change it to the modern political landscape of American politics. This first set is just for the starter product to more be just a meme,…
Hi ! I'm a 2D Artist / Graphic Designer looking for freelance work. Experience: - Concept Art / 2D Illustration / Pixel Art- over 5 years Worked on various projects as Character / Enviroment Artist, did game-ready vector images, illustrations. - Interface / Logo / Promo Poster Designs - over 5 years Graduated with a…
Henry Ford proved that working 8 hours a day, five days a week is the most productive schedule. It's a solved problem even though many people would like to pretend it isn't. Also, if you have a family you can forget about putting in 70+ hour weeks. Unless you want your kids to hate you and your wife to say adios. Divorce…