His Artstation says he lives in Damascus and wants to get in the CG industry, I think there are... several major pointers as that would point to him wanting to relocate. ;) --- Honestly your portfolio is amazing, that jet engine has been in my reference folder since 2016 thinking it was a real jet engine. Yeah if I had to…
I went to FZD. Graduated in 2016. Challenges - Honestly the crunch is pretty brutal. Especially if you're not a very experienced artist to begin with. Drawing 10+ hours a day every day can be quite taxing for some and it's made worse when the end result of your artworks still end up looking kind of shit. Landing a job -…
@Kwramm about vfx, dont forget vfx and animation are part of the same industry. all the animation studios do full service and original productions. they are the one who are responsable for all this not the small boutique studios. ilm, its part of disney now. its disney that is shuttering production in california not ilm.…
Nice! 2 comments though. Maya LT has no poly limit for game artists, and that is a huge deal to me. I know, I have complained loudly about this before... just sad to see the 100K limit is still there, because I feel it is behind the times, especially with Modo now exporting instances and replicators to FBX and Unity and…
Ive gone through numerous iterations since my last post, here are the results! I've refined most of the forms and proportions on the arms to a level I'm happy with, currently I am working on finishing details that still stick out and bother me as well as finding ways to make bits under the armor plates look more…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
Hi guys, So the past month or so I have been attempting take my attempt in creating Game Art Props/Environment with an intent to create a portfolio to either get myself into a small studio or modding team. Here's a quick backstory, so you can gauge me/mywork: - self-taught on/off since at least a year ago - realised I…
Hello Polycounters, Maya no0b speaking. I'm using Maya 2016 at work for my retopos, and I am wondering if there is any way to show the wireframe on an object (and only this object and not the whole scene) while using any of the sculpt brushes to modify it's shape. Let me explain the why for those who care: The "make…
Well, I currently run three Macs - a Mac Pro Trashcan, and MBP and a Mini - and one lone Windows box just because that happens to be more convenient for a few 3D tools. You could say I have a preference. ;) Still I would not touch the current MBP (2016 model and newer): - the keyboard feel went from best in class in the…
I've been trying additional stuff while waiting. I have discovered a couple of interesting things. OBJ is interesting to me because it specifically has the option to import as a single mesh at will (in addition to giving an option of importing as poly rather than just as a mesh). However I was having issue getting MatIDs…