It's actually more like the opposite - for product design and visual development, the unavoidable lumpiness of Zbrush hardsurface models is totally acceptable as it is hidden by cool render effects and materials. But for a game relying fully on dynamic lighting it is almost never good enough (besides maybe for MOBA games,…
I so don't agree with you, i own a 22hd and a 13hd. I love them both. I first though i could actually TRANSPORT the 22hd oh damn i was so wrong lol, just finding a place where to put it in my office was complicated. No matter how you put the 22hd, you'll have one hell of back pain except if you buy one of those wall…