Alright, so here's the sitch- I'm rigging a character, but I can't fix the shoulder problem I have going on here. When ever I rotate the UpperHalf control left or right, the shoulder goes way out of place. This changes the distance between the base joint and the shoulder joints. I need to make it to that I can rotate the…
Hi guys, I have a pretty standard automatic rifle that I need to rig. The magazine just needs to come out in the characters hand, and return to it's position in the gun. I know for UDK I need to have the bones parented to the guns root bone, but this doesn't allow the magazine to move freely. I can get the magazine to move…
Hey, I dont know if anyone here uses MoBu but i thought id ask anyway.. Just want to point out now that im very new to MoBu, however have many years experience with Max. Ive imported a skeleton and mesh from max and set up the characterization (which appeared to work fine), however when i create the control rig the…
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If its only a statue, no, you don't need a rig. If there is animation involved, then yes, you need to rig your character. If it's not posed, but there is no animation involved, then you just need some bones to pose it.
Jeremy Ernst shows off his rigging work on Gears of War 3. https://vimeo.com/32220149 Jeremy has also put together a PDF for his GDC 2011 presentation, which has a ton of great info in it. http://www.unrealengine.com/files/downloads/Jeremy_Ernst_FastAndEfficietFacialRigging2.pdf Thanks to slipsius for the heads up on the…
Hey Guys! I made these models a while back and I wanted to share them with everyone! These are fully rigged to use as you like (As long as it's not commercial since this is fan art). If anyone does decide to animate with these models feel free to reply here! It would be really cool to see what people make :)…
I'm trying to create a chibi using a rigged and textured character. You'd think it would be as simple as scaling the head bone, but no, doing so has no effect on the mesh. I tried w/ animation>bone tools but only managed to scale in one axis at a time, each of which would reset as soon as the next axis was manipulated.…
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
@Raxastake so just to clarify: you have your rig set up and working correctly in the viewport, but when rendered(without having to hack the render) the rig breaks?