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Maya 2018 Rigging help

PolycountCounter
polycounter lvl 3
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PolycountCounter polycounter lvl 3
Alright, so here's the sitch- I'm rigging a character, but I can't fix the shoulder problem I have going on here. 

When ever I rotate the UpperHalf control left or right, the shoulder goes way out of place. This changes the distance between the base joint and the shoulder joints. I need to make it to that I can rotate the upper half of the body WITHOUT changing the distance between  the base joint and the shoulder joints.

Another angle of the problem: 

I have no idea how to fix it. I followed this tutorial.
Here's a link to the Maya project, if you wanna take a better look at it. 

Replies

  • bentraje
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    bentraje polycounter lvl 7
    The behavior of your rig (given the circumstances) is actually normal. 
    What I can suggest is either reevaluate the weights or have a connection setting where when you move the chest, the shoulder also moves. Currently, shoulder stays put because of the IK.
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