the bottom of a place, several polys of the top/bottom overlap each other in the Iray render, which is damnn annoying! any idea what causes this or if there is a button which fixes it etc?
Just disband a collaboration with my friend . I am doing solo and giving 100% time on it . A halberd and a helmet . Which fits the medieval characteristic the best ? Comment below .
If you are looking to do this with just a diffuse, my advice is to work on lighting, and less with the noise and grime, then use noise and dirt as a blending layer above your lighting info. I started out texturing low poly art with simple diffuses because my downfall was understanding light and shadow. You seem to be…
One more thing to add on lens speed is this: When someone refers to "poor light" or says that "a slow zoom is bad for poor light" often times poor light refers to anything but decent, natural outdoor light. Indoor lighting is almost always poor light, unless you have a lot of natural light at the right time of day, bars…
just wondering if anyone knows what could be causing alpha'd hair to be doing this? it's a blend material, the hair is a separate object from everything else, and has its own material.
Often times a modular kit gets made by one artist and used by another, so IMO you want them as robust and simple as possible. 0.5m is probably the minimum snap distance, but I would keep it to 1m if possible. The smaller your snap distance, the easier it is to misalign things and not notice. Closed meshes are generally…