It looks to me like the proportions of the concept art are a bit strange to begin with but you should keep the following things in mind: The woman is a triangle, meaning her shoulders are wider than her hips. This character also has a very short torso and long legs. Your torso also feels a bit flat where as I think this…
yes i agree with PyrZern. id start by making the chin less round and broad. women usually have pointier chins in the front view. also her chin is rounder in the profile view than your concept. id try to make that flatter. you could also bring her brow line back and make it less prominent like it is in the concept. i…
Hey all, I've been chugging along on Maya and found many tutorials on everything, except I've seen maybe 1 tutorial ever on making a low poly model and he built it primarily with NEX Tools and I was wondering how any of you (MAX or Maya) build your low polys? Is there a free tool that does the same thing as NEX? Another…
I have also retopologised her now and so now her base hair, face-framing tentacles and ears are connected to her body mesh! The tentacle ponytail has 3 different tentacles depending on the layering.
Hey @PeterK this is a very cool idea, art looking good so far! I went back and watched some older video and was wondering, is the art for the summoner final? Her um, loincloth/underwear/skirt situation seems a little flimsy compared to the male characters' nice armor, or at least thigh-covering robes :)
raelly nice stuff vahl. If i were to change something, to make it more my tastes.. I'd make the helmet a little wider. Seams like the sides of her head have only an inch on thickness. I'd say more bulk. But hey its minor. again.. sweet job on the high res model.
hey dude, pretty nice stuff i don't see a reason for the pants to bunch up below that theigh-strap... i'd think they'd bunch up on top, and gravity would pull the bottom down, rather than bunch it up.. but i dont know what the real character looks like heh
Hey everyone! I'm working on a FNAF-inspired horror game, and I'm looking for a 3D modeler to create a terrifying animatronic character based on Bip Bip (inspired by the Road Runner character). Bip Bip NightMare What I Need: * A detailed 3D model, aged and terrifying, suited for a horror game. * A realistic and creepy…