Okay to merge different objects together you use the attach button first then it makes two separate objects one. To use bridge you can do it in three ways The object must be an editable poly or have an edit poly modifier on it. bridge on edges. The edges must be open, as in they must surround a hole in the object. Select…
It shouldn't matter if the high is inside the low or vise-versa. What matters is that the ray distance, or cage, depending on which you are using, is larger than the lowpoly. The low(cage or otherwise) casts IN, not out. In max cage is the default behaivor, and the cage settings by default suck. You need to go into the…
Building on what Neox has suggested: in Blender you can run a limited dissolve and use the delimit option to preserve edge loops. Here's a quick example where I've sharpened the edge loops I want to keep and run a limited dissolve with a sharp delimiter. Triangulate the mesh along shortest diagonals and convert tris to…
So the circular part where you've made the indent; if you're going to sub divide, or smooth, later down the road, use 8 divisions on circular parts (you've used 10 here). It makes it easier to work with the low topology, and divides nicely. I'd also suggest throwing in an edge loop between the gem indent, and the creased…
Not necessarily. The 90 degree thing refers not specifically to the shape the angle makes, but to the poor shading that would come from leaving that large angle a soft edge. The worse your lowpoly smoothing is, the more the normal map has to do to 'fix' it—even when uncompressed the normal maps can struggle to give perfect…
Not 100% certain of which edges you think aren't flowing properly in the model, maybe if you painted over your screenshots to show where you think the issues are it might help folks to offer advice. Having said that, if you are wanting better definition or a sharper edge between sections i.e. the cockpit canopy and the…
Rooster: Why do you have to use Bridge on each pair? Can't you just Bridge with both entire sides selected? Ivars: Thanks, checking out the custom axis orientation stuff in move tool now. Edit: Checked it out, and it does help a bit, but I remember why I just stopped using it (especially since getting NEX) - because you…
adina - great postage you're putting a very strong edge to any shape you have. its the rational thing to do, but it flattens out your form and doesn't "hit" the actual edge with light, so things tend to seem more matte. keep looking at the big forms. even painted edges have form and act as a plane being hit by light, so if…
Hello there. I'm currently working on creating a barrel plank and wanted to conduct a test bake, but unfortunately it's not working correctly. The least artifacts in the bake I get when using the 4k version, but I'd like to avoid using a 4k normal map due to the model being intended for a game. Here's my workflow for…
it looks like you need only a round brush with hard edge and one with soft edge. first i would draw the white form of the cloud, then add light blue half circles with the soft edged brush in the lower area of the cloud (big brush is better). Better to use a mask for the white cloud, so you can't go over the edge with the…