They use 96 because its 3/4 of 128, 6 foot is just a rounded off estimate, 96 should be about the average height of a person, and you can base the scale of everything else off that. Also most games try to texture 128x128 unit areas with a 512x512 textures. So a one story wall is close to 128 units tall.
I'm not sure how literal they were with the 100-word limit for the backstory, but just in case... I'd consider reducing your backstory to a shorter summary--at least, I'd keep a shorter summary handy. I'd hate to see such a nice piece lose out in judging, simply because the story was 100 words too many. Esp. if the contest…
Where did your model come from (the obj)? If it's from max/maya and possibly zbrush, check your scale. You typically need to scale down your object by a factor of 100 in Houdini as it operates in meters by default. I think you might be running out of memory because you are trying to cover 100 square meters of face in…
crazyfingers-"Not 100% sure this is going to work" Well it works 100% of the time Bro! You are my new savior, cuz that was the one thing I spaced on. I was forgetting to use the eye dropper once I combined the two objects that had their own materials. I seriously have a huge smile on my face and I was not too happy all day…
You pay about 33% more for about 33% more speed, in terms of high end CPUs a linear price jump means an excellent value. Just look at the $600/$1000 intel cpus and the performance jump you get there, the $100 is certainly worth it for the I7, unless you simply do not have an extra $100, than an I5 is fine i'm sure.
My best guess here is you're exporting with a material applied to the mesh that has the texture tiling more than 1.0. Exporting for UDK, you need to have only textures that are set in your max materials to tile 1.0, otherwise it seems to compensate for the tiling by stretching your UVs on export. An easy check is to export…
What does the brush fall off curve look like? This effects how the edge of your brush blends. Are you using 2009 or Mud 1.0? They smoothed a lot of the brushes in 2009, there where problems in 1.0 with stair steppy and blobby brushes, even with smooth falloff curves. Have you tried other brushes? Also, make sure Stamp and…
Hi To make this short i am in needed of a manga artist who can create manga pages for my project.I need coloured pages and also i need a lot of coloured manga pages.Here are some sample coloured manga pages for the quality of the colouring and also i will only pay $100 per page as budget is $100 per coloured page.total…
Hello, I have a mesh that requires more than the 100 morph channels (3ds max) than the morph modifier can provide. Question 1: Is there a script to increase the number of morph channels in the morph modifier? Unfortunately, I have no scripting experience so any help would be great! Question 2: It is possible to assign a…