I'll have an outgoing adventurer with her friend jellyfish! Final- Movement Cycle: https://vimeo.com/253528827 Final- Recall: https://vimeo.com/253531624 I figured I'd share my workflow since most of my updates are just playblasts. I have a detailed breakdown on my site, but here's the tldr;-Write down a ton of ideas,…
On thread topic and artwork: Nice, i really like this idea and the twin thing. feel like maybe the wings and the back should be "stronger" looking to be able to support a bigger upper body round shoulders a bit more and i dislike (even if it exists irl) the neck stretching (if you can help it) and i did look into it before…
Really useful thread. I didn't start getting many replies until i started posting way more consistently (and with quality, non garbage posts). I still dont get TOO many, but its way more than the 0 i got before i started taking 3D art seriously. I also think it has a lot to do with where you post. I find the sketchbook…
Don't use Dynamesh. Use the lowpoly. Use Zmodeler. No need to use SubDiv until you build everything already. Then go up in subdiv lv, and add details. If use follow the above, it's the same thing. Once you have build the lowpoly, then you can start subdiv and add more details. When you're done; you could just use the…
@kysg In what way does it not help? I've explained why you are getting a bad bake, what topology is bad topology and how you should fix the issue. Tldr version, Don't use 3d coat to retopo a hard surface model and remove edges from your high poly by hand if you don't have a low poly to work from. Only leave whats…
Substance can do mixed renderer support because it's an extremely limited system and they've adopted a relatively new material framework called MDL that's designed for doing exactly that. They use a glsl Shader for realtime work and an equivalent iray Shader for the offline bit. This is exactly the same as using a pbr…
I just quit my full time job of 5 years to go back to school to study game art. IMO it had to be done, the job was crushing me, i worked nights 10pm to 6am, so i was always lethargic and run down which left no time or motivation to do art work. One day i was sick of sulking about how i'm going no where with my art, and…
Had a few spare minutes to play around. Here's a couple more pennies. I think you should pick a scene/location. It makes things easier. (this is mainly why interior lightening is easier) Set the sun in a location where its bridging a gap in the middle of the street. Atleast where its hitting some of the building in the…
TLDR: 200,00$ for learning game art?? I'm not sure if you know the average salary of an environment artist, but you would be paying that loan off forever. I think school is more of a start-up and a motivator, nothing more. So spending that much money on school is probably the dumbest thing you could do. I went to a game…
Just tried to play the PC version. It's the worst PC version I've seen in quite a while. It crashed on me three times just before I got to load the first level for a start. It also has little to no graphical options. Standard controls have you operate the character with arrow keys, WTF? I barely managed to reach 25-30fps…