Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario is looking for a Software Project Manager to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
Hi! Cool project! To what Eric was commenting, perhaps you can control the frequency/ detail of textures some by distance to camera. I think the wood structures/ scaffolding could use some supports to stabilize them, could also lead to some interesting silhouettes. The lights being attached into the ropes is a bit weird in…
Hi everyone, So a few months back I got into contact with the guys from Pulsar-Project who built this awesome custom motorcycle. My goal is to model this beauty in high poly, then afterwards texture it in VRay. I will try to finish it before the end of 2015 and will post my progress in this thread. Webpage from the guys at…
Update on the progress of this project. Pushed the clothing further in MD, optimised it in ZBrush and Maya, and now I'm refining and pushing it all further in ZBrush.
So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…
There's an encyclopedia on that very topic right here on polycount: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1