For me Digital Sketchbooks is like paint sketching etc but i doing Zbrush 3d Sculpting mayeb i am wrong or not no meter this can be Digital Sketchbooks or 3D art who ever want to see there liking of this i want to be this my and others reminder keep on doing something what u love u can make big progress no meter what kind…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Hello Join our morning coffee life drawing club, 8am GMT online and live, lets loosen up and get good at drawing. University of Hertfordshire - MA Student Victor Gaza: LINK here to the class - https://www.facebook.com/groups/321705261243869/ See you there, Neil P.S. for anyone in America, New York is is 5 hours behind…
Hi. Haven't done anything constructive in a while. Been busy on some stuff. Anyway ~ I'm suffering a problem with one of my projects. It's a drawing application that uses OpenGL for rendering. Basically, when drawing, data is recorded from the mouse/tablet. A series of X Y locations enters the drawing buffer. Depending on…
Welcome to Polycount. This looks like a fun project! First thing is I would recommend posting JPG instead of PNG. I’m looking at this post on my phone, and those images take foreeeeeeever to load. Do you have some references of what you’re aiming towards? It would be great to share a few key images you like.
I mean the straight lines features of Lazy Nezumi. This program can help to add features as radial lines, straight lines, connected straight lines, parallel lines, concentric circles etc. The lazy mouse feature is only one more and that I personally don't use too much but use everything else.
Been having this problem for a little while now, I believe its to do with the UV's as every other object that I've baked tends to have this problem and after adjusting the UV's it tends to just magically disappear. I'd like to know why this is happening.
I'm modeling this ship for a contest; and I want these details... How should I do this to create the normal map? Booleans? Lots and lots of edge slices? Model each panel as a separate piece and suspend it above the surface below? Draw it on in something like Sculptris?
Hi, if you are using zbrush there is a skeleton model i think in one of the folders hit the , key i think it is and it brings up the list you can look through you'll find a head skeleton in there and perhaps some female heads and you can put yours within that one and see if it lines up, yes there will be different from the…
painting or doing it manualy and getting a perfect result from that squiggly mess there would be close to impossible. as far as getting a perfect line I would say trying a differennt method like rendering a correct normal out and then copy pasta over the messed up one, or what AA said; do it correcty.