Hi Perna, Thanks for your answer. You're right ! In fact KeyHydra could Handle far way more than this. I limitate it. As i think 1920 is already a lot. And as the best feature of KeyHydra is the "Function Editor" wich require no coding skills. We'll be able to update a fonction easier thanks to the "Function Editor".…
I figured this was somewhat relevant to us, as we make art for games. It's a European Citizens Initiative, currently at 652,366 signatures at a 65% requirement for the UK parliament to recognize it. If you are in favour of these terms & are a citizen of a country in the EU, the deadline for signatures is 31/07/25. From the…
Liquidation – Faction Buildings Buildings sets we designed & built for each factions in
Liquidation. Even though each faction has their own buildings set with
correspondence roles, the design has to not only show the functions of the
building clearly but also stay closely to their faction unique designs
language. More…
Liquidation – Faction Buildings Buildings sets we designed & built for each factions in
Liquidation. Even though each faction has their own buildings set with
correspondence roles, the design has to not only show the functions of the
building clearly but also stay closely to their faction unique designs
language. More…
So this one was a cool one because I wanted to focus on function. I wanted to still do some cool dec stuff but I really wanted to focus on function detail. Its a pull from a Machine part that Kevin Lanning suggested I do to focus on form and funciton. Took around 10 hours or so, took way longer to render lol. Any feedback…
I think you got it all mixed up a little... ;) Mirai, Nendo and Max 4 all came out around the same time - 1999-2000. Nichimen's Mirai was the 'next-gen' version of N-World, a 3D package associated with 90's console development - especially Nintendo - which itself originated from an early 3D package developed for a hardware…
That's the word. I hope i'm dead wrong, but the rumors leading up to this say otherwise. Hope everyone lands on their feet. And of course, we're here to help.
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
Also, the doors are looking really flat. None of the geometry makes the models pop. I noticed you are taking the basic shapes from the concepts, but you are leaving out a lot of the things that make it look functional. Instead, you have details that are lines extruded all over the place. Also, I noticed a lot of your…
Hopefully you dont mind, but I made a fix for you so that it will work in 2015. The function for polybevel had different attr names that was causing errors. Also I added two lines in it to turn off the smooth display after finalize and to smooth out the normals after finalize. Code below. // a function to be called when…